Knowledge Made Fun · Classroom quizzes and lessons

Quizzes children love.
Lessons teachers trust.

  • Free plan, always
  • 30 days of Plus free
  • No card needed

Students make their own character and keep it across games.

Or try the graph paper, no account neededSee plans

Type a topic and a question set is drafted for you to edit. Host it live with a join code or set it as homework with a due date, and the results land in the gradebook.

Live game · Grade 7 Science26 players

Gradebook

Grade 7 Science

Nickname class

An example gradebook for a nickname class with made-up names: one row per student with a quiz result, a homework result and an average.
StudentPlants quizAverage
Brave Heron9/1086%
Calm Otter7/1081%
Quiet Fox10/1088%
Keen Marmot6/1072%
Sunny Puffin8/1090%
Per student and per question5 of 26 shown
  • 700

    short narrated lesson videos, with captions and transcripts

  • K to 7

    British Columbia's curriculum, every subject, on video and on paper

  • 100+

    maths skills, each at three levels with a proven answer key

  • 30 days

    of Plus free on every new account, with no card

Try it before you sign in

Nothing to sign up for, nothing to pay.

Four things anyone can use right now. When you do sign in, that is free as well: no payment and no card.

  • Two lessons, free

    Read any lesson's full text, and watch two complete lessons on the website without an account.
    Open the lessons
  • The graph paper

    Draw with the pencil and the line tools on seven kinds of paper, then print it or save a picture. No account needed.
    Open the graph paper
  • Join a game with a code

    Type the code on the projector and play your teacher's live quiz as a guest when the teacher allows it.
    Join a game
  • The help centre

    Every guide for students, teachers and families is open to read before you decide anything.
    Read the guides

What you get

One account, the whole classroom.

The quiz, the homework, the lesson and the record, each on the screen it belongs to.

  • Live quizzes

    Type a topic and a question set is drafted for you to edit, then host it with a join code in a classic, team or buzzer round.
  • Homework with due dates

    The same quiz goes out with a due date and an open link. It marks itself and lands in the gradebook for the class.
  • Lesson videos

    700 short narrated lessons for British Columbia's curriculum from Kindergarten to Grade 7, with captions and transcripts.
  • Worksheets with proven keys

    More than 100 maths skills at three levels, each with a worked example and an answer key the computer proves before printing.
  • Classes and gradebook

    Rosters by hand, import or a class code, nickname classes and login cards, and results per student and per question.
  • Office Suite

    Documents, spreadsheets and slides in the browser, with assignments sent to a class and returned with grades and comments.

Who it is for

Thirty students, one projector, everyone answering.

Students answer on any device, teachers keep the record, and families see what is due. A page for each seat in the room.

  • Students

    Join a live game with a code, finish homework with instant feedback, make a character to keep and practise the topics your class is on.
    Read the page for students
  • Teachers

    Draft a quiz from a topic, run it on the projector, set homework with a deadline and read the gradebook the next morning.
    See the teacher tools
  • Families

    One sign-in with a profile for each child, the class announcements, the work that is due and returned, and every child's answers private to them.
    Read the page for families

How it works

From a topic to the gradebook.

Three steps, each one visible on the screen it happens on.

  1. Write

    Type a topic. Edit the questions.

    A teacher types a topic and a question set is drafted to edit: multiple choice, true or false, short answer, multi-select, order and poll. Nothing is played until the teacher has read it, and the questions worth keeping go into the question bank.
  2. Play or assign

    A live game with a join code, or homework with a due date.

    Students join a live game on any device with the code on the projector, in a classic, team or buzzer round, and the timer runs on the server so every device plays by the same clock. Or the same quiz goes out as homework with a due date and an open link, and marks itself.
  3. Review

    Results in the gradebook, and the lesson to rewatch.

    Results land in the gradebook per student and per question when the quiz is assigned to a class, so the one question that tripped the room is plain to see. A short lesson video with captions and a transcript is there to rewatch, and a teacher can attach the quiz to it.

Safe by design

Built for a classroom, so the rules come first.

Designed around British Columbia's privacy laws, with every sensitive change recorded in an audit log.

Read how we keep schools safe
  • No ads

    There is no advertising on the website or in the app.

  • No sale of data

    Personal information is never sold. A student record exists to run the class.

  • No training of outside AI on student work

    The AI drafts questions and letters for a teacher to edit. Student work never trains an outside model.

  • Classes without names and login cards

    A nickname class holds only invented names, and a printed card signs a young student in with no email.

Plans

Free forever, or Plus.

Every account has the Free plan for as long as you like, with no card. Plus adds every video and the teacher tools.

Free

$0

Always free. No card.

  • Joining the live quizzes and homework a teacher shares
  • Two lessons on the website without an account, three a day with a free account
  • The Brain Zone games in the app

Plus

30 days free

$12.99

a month, or $7.60 a month billed yearly, in US dollars.

  • Every lesson video
  • The teacher tools: classes, live games, homework, the gradebook, the worksheet library and the AI writing help
  • 30 days free on every new account, then your choice

See what is included and how refunds work

Begin

A calmer classroom tool, free to start and free to keep.